top of page
iPhone 14 Pro - Purple.jpg
iPhone 14 Pro - Purple.jpg
iPhone 14 Pro - Purple.jpg

Goal

An exercise in design research, User experience design, User interface design  and prototyping., gamification and ocatlysis framework . 

 

To understand and design interventions for the primary pain points of international students with a focus on their needs for financial wellbeing .

My Role 

UX Research,

UX / UI

Interaction  Design , Illustration , Style Guide

User Journey, Personas, Empathy map 

Information Archtecture,  User Flow

Tools

Figma 

Miro 

Figjam 

Project Team 

Solo  

The Challenge 

Covid worsened the financial situation of all university going situations. 
  

In Germany the situation was like so : 

25% of 7, 199

student  participants of a study  said they were affected financially with detrimental consequences to their mental wellbeing 

While there was  monitory assistance provided by the German govt. many students did not meet the eligibility criteria .The loaned money needed to be paid back with an interest of 4%,  low but still an added expense for many students. 

90% of 30,000

International students who participated on  a survey   said they were affected financially by the pandemic 

bottom of page