Goal
An exercise in design research, User experience design, User interface design and prototyping., gamification and ocatlysis framework .
To understand and design interventions for the primary pain points of international students with a focus on their needs for financial wellbeing .
My Role
UX Research,
UX / UI
Interaction Design , Illustration , Style Guide
User Journey, Personas, Empathy map
Information Archtecture, User Flow
Tools
Figma
Miro
Figjam
Project Team
Solo
The Challenge
Covid worsened the financial situation of all university going situations.
In Germany the situation was like so :
25% of 7, 199
student participants of a study said they were affected financially with detrimental consequences to their mental wellbeing
While there was monitory assistance provided by the German govt. many students did not meet the eligibility criteria .The loaned money needed to be paid back with an interest of 4%, low but still an added expense for many students.
90% of 30,000
International students who participated on a survey said they were affected financially by the pandemic